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Morning by kittenwylde Morning by kittenwylde
This started as an attempt to get dForce to play nicely. It worked okay on the dress, but the hair... ugh! Even using the "dForce Master - Hair Simulation Presets," well, it looked exceptionally shitty. *sigh* But at least I got one thing to work close to right! (Just don't look at her left thigh. For whatever reason, the dress chose to sink right into it.)
No postwork on this one, other than adding a frame.

What you see:
FW Sushmita HD
Hellenic for G3F
Super Sleeky Hair
Villa Venus: ENTRANCE
The Flock
SY Fast Fog Iray
IG Iray Dawn to Dusk 2
some other stuff here and there

Daz Studio 4.10, Iray, Photoshop CC (frame only!)
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:iconplatycerium:
Platycerium Featured By Owner Jun 3, 2018  Professional General Artist
Nice! Beautiful color scheme, nicely unified. Nice asymmetrical composition and framing of the head and shoulders within the architecture. Like a portrait within the picture for the eye to rest on. Good job.:)
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:iconkittenwylde:
kittenwylde Featured By Owner Jun 3, 2018  Hobbyist Digital Artist
Thank you! :happybounce:
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:iconjoepingleton:
JoePingleton Featured By Owner May 24, 2018   Filmographer
Stunningly gorgeous, love the character and the patterns in the environment and her clothing. Everything looks so pure.  The birds are a great detail
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:iconkittenwylde:
kittenwylde Featured By Owner May 25, 2018  Hobbyist Digital Artist
Thank you! This one finally almost matches what I had in my head. :happybounce:
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:iconvwrangler:
vwrangler Featured By Owner May 23, 2018  Hobbyist Digital Artist
A very nice image!

Someone in the forum was noting that to get dForced hair to look better, what they wound up doing was putting a geoshell around it and then after the sim, adding the hair textures to the geoshell. Otherwise it tends to look really thin, apparently. (Haven't tried to dForce hair, myself.)
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:iconkittenwylde:
kittenwylde Featured By Owner May 23, 2018  Hobbyist Digital Artist
A geoshell? Emoticon - Blink Never would've thought of it. I'll give it a go. And yeah, really thin, with a tendency to fall through the head even when the skullcap is set to static. Very annoying.
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:iconvwrangler:
vwrangler Featured By Owner May 23, 2018  Hobbyist Digital Artist
What they were also saying was that you need to weightmap where the hair connects to the skullcap so that there's no influence at the roots. Works best with hair that has a clear part, apparently. Then, depending on position and what's falling away and how, once the sim is completed, paint your weightmaps on the parts that have fallen out, and THEN clear the sim, but not until after you do the weight map.

If the skullcap is what's falling through the head, try setting dynamic strength on that to zero, if that's an option.
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:iconkittenwylde:
kittenwylde Featured By Owner May 23, 2018  Hobbyist Digital Artist
Weightmaps scare me. But I've got a lot of days off left, so I'd better just suck it up and learn how to do this. Thanks!
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Submitted on
May 23
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